Sir, We Have an Orc Problem is available on Steam as App 4594150. Mumpitz Games is both developer and publisher, the full release date is July 28, 2026, and the supported desktop systems are Windows and Linux. Price, review score, and concurrent-player figures below are dated snapshots rather than permanent values.
Steam release details
The official listing identifies the game as an incremental-style tower defense title. Players face very large orc hordes with turrets, bullets, bombs, lasers, and active abilities. Steam lists single-player features and 11 achievements.
The game uses Godot Engine according to SteamDB. A separate Demo App and Playtest App were recorded before release, but the paid product is App 4594150. Do not use the demo or playtest ID when looking for the current store page.
Platforms and requirements
Windows and Linux are confirmed supported systems. Collected requirements list Windows 10 64-bit or SteamOS 3.8, an x86_64 CPU, 4 GB RAM, Vulkan 1.3, and roughly 200 MB storage. Windows 11 and a dedicated graphics card are recommended.
Steam Deck can use the SteamOS or Linux build, but this does not create a PS5 or mobile version. Exact Deck verification and performance figures are To be confirmed. The research found no Android, iOS, or PlayStation release.
Review snapshot
SteamDB recorded an 83.70% positive score from roughly 2,000 reviews on August 6, 2026. Earlier launch snapshots differ: the developer reported 88% positive from more than 500 reviews after the first day. These figures are not contradictory because they were captured at different times.
Always read the live Steam page for the current rating and review total. A static page should preserve its measurement date rather than presenting an old score as real time. The current score at the moment you read this is To be confirmed.
Player-count snapshot
SteamDB and ActivePlayer both recorded about 2,600 concurrent players on August 8. The documented all-time peak was 7,684 near launch. ActivePlayer’s monthly averages are estimates, even when their concurrent snapshot aligns with SteamDB.
Sir, We Have an Orc Problem is a single-player game, so “online players” means people running it through Steam, not participants in a shared match. No browser or multiplayer edition was found. The Steam PVP tag conflicts with the observed single-player structure and should not be treated as proof of PVP.
Launch price and promotion
The launch promotion was 10% off through August 11, 2026. Snapshots recorded US$8.99 and regional values such as ¥30.60 in mainland China and HK$48.60 in Hong Kong. Regional pricing and discount status can change after the recorded date.
Third-party key stores listed prices near the official amount, with some offers costing more. Seller reputation, activation region, and whether an offer is a key or gift need separate checking. The safest purchase route remains the official Steam listing.
Commercial launch reports
GamesRadar reported that the two-person team built the game in about four months and passed $1 million in Steam revenue during the first week. Other collected reports cite roughly 128,000 copies. These are media and developer-reported figures, not a live Steam sales counter.
The same coverage mentions Valve’s informal “chocolate tier.” That is a reported internal milestone, not a store feature or player reward. Future sales totals are To be confirmed.
What Steam buyers receive
The Steam release provides the current full-game depot, updates, and platform-specific downloads. The game’s progression uses resources from each run to buy permanent upgrades and unlock stronger turrets. Active abilities include strafing runs, orbital lasers, and nukes.
One SteamDB field suggested one DLC, but the collected research did not confirm what that item contains. It could be soundtrack or other additional content, so its identity is To be confirmed. Check the live store package before assuming extra playable content.