Sir, We Have an Orc Problem is an incremental tower-defense game: place and aim turrets during the build phase, press Space to begin the battle, use a manual rocket and other active abilities, then spend the resources earned after the run on permanent upgrades. A recorded playthrough confirms that the first unlocked turret is the fast-firing Gunner. The exact best build changes by stage and patch, so unsupported layouts are marked To be confirmed.

The basic battle loop

Each stage alternates between building and fighting. You position turrets beside the route, aim their coverage into the incoming flow, and press Space when the defense is ready. During combat, the player can fire a rocket manually and later use abilities such as Cryo Beam, bombing runs, orbital lasers, and nukes.

Winning is not the only way to make progress. Resources are awarded after a run and feed a persistent upgrade tree, so a failed defense can still strengthen the next attempt. The tree includes economy nodes, combat paths, and turret unlocks, although exact costs and the ideal order remain To be confirmed in the collected material.

What to do at the start

Gameplay footage shows the Gunner as the first turret and describes it as having a high fire rate. The same playthrough upgrades the Gunner early and later invests in penetration, which visibly improves its ability to work through dense groups. That is evidence for a practical early route, not an official promise that Gunner is always the strongest option.

The opening stage reportedly contains 400 orcs, while later stages rise into the thousands. A separate fan wiki reports more than 10,000 orcs in late waves, but that figure has not been confirmed by an official source. Treat it as a scale estimate rather than a guaranteed count for every late mission.

Turrets and the disputed roster

Collected guides name Gunner, Cannon, Flamethrower, Laser, Mortar, and Tesla Coil. One fan wiki describes seven buildable turrets and also includes Grenade Launcher. Because the two current lists disagree, the complete roster and the status of Grenade Launcher are To be confirmed.

The disagreement matters when reading tier lists. One guide treats Gunner as a reliable default damage core, while another places it below Flamethrower and Tesla Coil once stronger upgrades and carefully built choke points enter the picture. Both can describe different parts of the game without producing one universal winner.

Active abilities and timing

The ability list is better supported than the turret count. Multiple sources identify missiles or the manual rocket, Cryo Beam, bombing runs, orbital lasers, and nukes. A playthrough directly confirms the left-click rocket at the start of the game.

These abilities give the player something to do after the build phase ends. The collected research does not establish exact cooldowns, damage values, or a fixed order for using them. Any numerical ability table should therefore remain To be confirmed until it can be checked against the live build.

Persistent upgrades

The permanent upgrade tree is central to the incremental structure. End-of-battle resources can unlock towers and improve economy or combat power across later attempts. Footage specifically shows early Gunner investment and a penetration route, while written guides describe broader economy and tower-unlock branches.

Penetration appears in two independent gameplay sources and is described by one creator as an especially strong multiplier. That supports calling it an important upgrade to test, but it is not an official tier ranking. Patch changes could alter its value, and exact multipliers were not established in the supplied sources.

Stage help and achievements

Existing guide material points players toward dedicated help for Levels 3.2, 6.1, and 6.2. A YouTube title also confirms that Mission 6.1 has a “Four-tified” achievement guide, but its transcript was unavailable. The exact condition and required placement for that achievement are To be confirmed.

Steam confirms 11 achievements. A fan source estimates a four-to-six-hour target campaign length, but that timing comes from a single non-official source and will vary by player. Use the number as a rough reference, not a completion guarantee.

What is confirmed today

The dependable starting point is simple: build and aim turrets, press Space, use the manual rocket and later abilities, collect resources, and purchase permanent upgrades. Gunner is the confirmed first turret, and penetration is a documented upgrade route. Exact turret counts, universal tier rankings, stage-perfect layouts, and several achievement requirements remain To be confirmed.

The game launched on Steam on July 28, 2026, so early guides may age quickly. Check the date on any tier list before copying it. This page keeps disagreements visible instead of turning a recent community opinion into a permanent rule.