Sir, We Have an Orc Problem launched with a US$8.99 Steam price and a 10% introductory discount scheduled through August 11, 2026. A mainland China snapshot showed ¥30.60, while European third-party key offers ranged from about €8.93 to €11.24. Those are dated figures; the price available now is To be confirmed on the live store.
Official Steam price
Steam and SteamDB support the launch pricing and discount window. The game released on July 28, 2026, and the introductory offer ran into August. Regional currencies do not convert one-to-one because Steam applies local pricing.
The supplied research also recorded HK$48.60 in Hong Kong and lower equivalent pricing in parts of Southeast Asia. These values can change with exchange rates or publisher decisions. Use the Steam page associated with your account region for the current amount.
Regional price examples
Mainland China was recorded at ¥30.60 during the 10% promotion. A Vietnamese regional price around 81,000₫ was also noted. That Vietnamese price does not mean the game contains Vietnamese interface support.
Regional pricing is a store policy, not a localization promise. Steam can display its storefront in Vietnamese even when the game’s supported-language list excludes Vietnamese. Current regional prices remain To be confirmed.
Third-party key prices
AllKeyShop showed a lowest European offer around €8.93 at Kinguin and a high listing around €11.24 at Wyrel. Most offers were close to or above the official Steam amount. This made the direct store competitive during the recorded promotion.
Marketplace prices may omit payment fees, VAT, or buyer-protection charges until checkout. They can also represent region-limited keys or Steam gifts. The research did not test activation or endorse a seller.
Was the launch price temporary?
The 10% introductory discount had an August 11 end date. The recorded US$8.99 figure was presented as the official price in the collected sources, although storefront presentation can vary by region. Any post-promotion discount is To be confirmed.
Do not copy an old discount badge into a current buying decision. Check the date, compare the crossed-out and sale values, and confirm the total in your own currency. Static price pages should always show when a snapshot was taken.
Value and campaign length
A fan source estimated a four-to-six-hour target campaign, but that number was not directly confirmed by the developer in the collected material. Replay time can grow through upgrades, achievements, and difficult stages. Treat the estimate as context rather than guaranteed playtime.
The game has 11 Steam achievements. Reviews and media describe a short incremental tower-defense experience built around large hordes and permanent progression. Whether that format is worth the price depends on the player, not on a universal hours-per-dollar rule.
Launch performance context
Media reports say the game earned more than $1 million in its first week and sold roughly 128,000 copies. Another review summary recorded an 87% positive rate and a 4/5 score from GamingOnLinux. These figures provide launch context but do not set the store price.
Sales and review counts continue to move. The supplied values come from early August 2026 and should not be presented as live totals. Future revenue and discount plans are To be confirmed.
Best way to check today
Open the official Steam page for App 4594150 and let Steam show the price for your account region. Compare the final checkout amount, not only a marketplace headline. Check whether a third-party listing is a key or gift and whether the activation region matches.
The recorded launch price was low enough that third-party sellers did not consistently undercut Steam. A current “cheapest store” cannot be guaranteed from the supplied snapshot. For accurate buying information, the live official listing is the baseline.